YOKOHAMA F.C. X SHIMIZU-PULSE
DATE: August, 29th. 2007
GENERAL OBJETIV: To be in the Premiere League next season.
SPECIAL OBJECTIV: Win the game and the 3 points
CARACTERISTICS OF THE GAME: Decisive. Every single game is a final.
PLAN OF GAME
PHYLOSOFY: to play and do not allow they play. To score and do not to allow they score.
STRATEGY: not to concede opportunities and goals any time, mainly in the beginning and first half. Double attention, no mistakes. Attention, as well after half time and end.
STYLE: Compact in defence, marking strong as a group. Winning the ball and playing either contra attack or organized attack No flying ball, no stop ball, no stop player, Switch the side of play, foot to foot, 2 touches always it is possible.
SISTEM OF PLAY: modern, dominating, and wining G – 4 – 4 – 2.
Key words:
Quick transition (defence – attack) – spread, no mistakes, play safe
Very fast recomposition (attack – defence) – compactness
MARKING METHOD: Fazer no quadro! Black board!
Kind: Zone. But the man in the zone. Attention to Fernandinho, 10 and 18
Place: Head of the big circle. Compact. Active, All behind the ball up to the medium line Then, if possible, one free
Intensity: Maxim. 2 and 3 x 1
TACTICS:
Goalkeeper: – n. 1: STOP BALLS. 2: reposition (ACCURATE). 3: FOCCUS
Defence: COMPACT – COVERAGE – THE FIRST PASS
Middle: ACTIVE, HARDWORKER – CRIATIVE – FINISHER – GOAL SCORER
Attack – SCORING GOALS – USING SPEED AND SKILL – USE SPACE – CREATE SPACES
Direct and indirect set plays. Kick off, goal kick, free kick, corner kick, throw in, penalty kick. NO OFF SIDE TRAP. OVERLAPINGS. 1 STRICKER SPRINTNG
TECHNICS:
CORRECT. GOOD CONTROL AND PASS, SHARP ASSIT – CROSS – FINISHING. PLAY… PLAY… PLAY
OPPONENT: 4 – 4 – 2. Diamond
GENERL ASPECTS: Motivation and incentives
DISCIPLIN: 110%
UNION: 120 %
UNIFORM AND EQUIPMENT: ready for war. TIGHT CORRECTLY THE BOOTS
PSICOLOGICALLY: STRONG WIIL. ANSIETY LOW. WIN EVERY BALL (MAKE 100 OUT OF 50%), UNION.
Julio Leal and Staff